I thought it was about time to get a new central home for the XNA projects I’m currently working on. So this will be the place where I will put updates, ramble on random stuff, complain about broken things and generally try to give you, my dear reader, a little insight to various techniques.
Of course, this will be no complete how-to, as I simply don’t have time for something like that. Mainly, this blog focuses on the making of my two (game) engines, Gaia Engine and the yet unnamed 2D tile engine.
Gaia Engine is a realtime 3D-Engine that can render an arbitrary number of procedurally generated solar systems and planets within these systems seamlessly from space down to ground level. I am aware of all the other people trying similar stuff out there (as there are quite a few), but I decided to give it my own shot, as I already have an idea in my head for a pretty nice game that can be built around this.
2D Tile Engine is, just as the name implies, a 2 dimensional engine that can render tiles (the foundation for almost any 2D game). Yes, there are also a couple of them out there. But I haven’t seen one that does all the graphical stuff on the GPU. So, my take here is to make a simple – and later maybe full blown – tile engine using as much HLSL as possible.
[Via http://azaphrael.wordpress.com]
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