Start menu and tweaks/bug-fixes/polishing.
Case 10 is the last case in this semester’s course of Animation and Interactivity – I’m at the point where I clearly see a game in front of me, fully functional (apart from a menu-system and a retry-function). It feels good to finally be done with the programming, and to finally have a game, even though I’ll need to dig through another semester of programming – but that’s fine, at least I have some ground to stand on when we start fresh over the winter.
Case 10: This is the last case, by now you should have a more or less functioning game and it’s time to add the last bits and bolts to your product. The start menu is vital to any game – in a way like a manual explaining a user how to use your game, how to play it.
Reflection:
Difficulties:
Solution:
Result:
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