Poppit? Puppet? Show? Just a coincidence or inspired “show”? No matter, its time to burst some ballons. Balloon-bursting, TV show fun! Play the hit game that is taking the world by storm.The Poppit! Show combines balloon-popping action and 3D graphics to deliver one exciting puzzle-adventure. Show and unlock different studios as you pop your way through to stardom! Balloon-bursting, TV show fun! Play the hit game that is taking the world by storm. Download
Went out with a girl for drinks. She notices the little red gift bag in the back of my car.
She knows of my reputation and comments on me having a present from one of my girlfriends.
“I don’t have girlfriends.” I say
She uses the “I am in a committed relationship” shtick, yet she’s drinking with me. She downs a couple sidecars, I have a couple beers.
We leave, I pay the tab, but say “You’re getting the next round and kiss me on the cheek.”
She just stops herself from kissing me then punches me, “Dammit I almost did that.”
I laugh.
We go to another bar. An UB3 comments on the fact that I am the only guy in there wearing a suit and wonders why.
“The devil always dresses up.”
She wants to engage more but that ain’t happening.
We’re drinking and a guy we both know comes over. I get work from the guy and he refers people to me all the time. His wife is at another part of the locale. He’s been drinking. He makes a comment on my appearance.
He’s an ex con and he talks about it. He also talks about his small penis, shows off a hernia the size of a golf ball and mentions repeatedly how much he loves his wife, mentions they’re good, but if she need something he couldn’t give he would be fine with her cheating (an out and out lie, he would kill the guy).
I tell him I’d take care of his wife for him.
These topics tend to repeat themselves. Which conveys quite clearly that he is sexually frustrated.
The interesting thing about all this is that is working for him.
The girl I am with adjusts her body toward him and starts twirling her hair.
Shit.
Another guy we know comes and joins us and brings two friends including a paper alpha.
It’s a fucking convention.
The paper alpha starts talking to the AMOGer and then as the AMOGer responds, the paper alpha turns away, mid sentence.
AMOGer goes berserk.
Threatens to tear the guy’s throat out and lunges for him.
“I’m done,” Paper alpha runs.
Bar staff intervene. The girl is calming AMOGer down, by trying to talk him through all this, but without acknowledging his point of view. She thinks this is de-escalating the situation, when in fact it is keeping him agitated.
Wife of AMOGer shows up and says she wants to go, but then mentions that Paper Alpha was being rude to her as well, making AMOGer ramp up again.
“No one disrespects my wife!”
I watch the interaction of the AMOGer and his wife. She pushes and pulls on the anger, first down playing it and soothing him, and then saying something that gets him agitated again.
Both women are now engaged with him
Cycling back and forth.
The girl I was with now has eyes only for AMOGer. She’s a lost cause.
The night is totally borked, the two of them are having an endless fucking conversation about the event and their emotions, his wife flits in and out, I can’t beat the fact that the guy demonstrated that he’s willing to fight on a dime. . .
. . . and then some douchbag that I don’t know keeps asking if I can get him some dope, because apparently only a drug dealer would wear a suit to the venue I’m in.
They called it the “WoW battlechest” but I called it the “Chest of Life” its a key to a new life^^
Haha we’re back on gaming topics again, guess I spent alot of my time gaming everyday Which was part of my everyday life actually, I work 6days a week Mon- Fri 10am-7pm, Sat 10am-2pm. I woke up at 7.30am and get to play for more than 2hrs before I went to work everyday XD Yeah, your right I’m really a gaming maniac myself. I still live a normal and peaceful life in this small island
After a week in WoW, I feel like sharing something about my life inside the World! Heres a sneak peak of my forsaken! Yup, this is me! My Forsaken Rogue “Beware the livings!!”
After 4days of trial, I’ve decided to get the “Chest of Life” myself, I’ve no regret and very happy to have the key to a whole wide adventurous world! I’m playing on Oceanic Frostmourne Server, if your playing on the same server with me do add me as a buddy! We can PvP, PvE, do instants and Raids together! But if your one of the alliance, dun come and kill me pls, hahaha
This blog will be a development blog for myself. I really don’t know JavaScript all that well, but I’ve always been fascinated with it. These days JavaScript performance in browsers is steadily increasing for every browser release, so I thought why not learn to harness the power (Hah)?
So I decided, for my first challenge, to write a Chips Challenge clone. I love that game. Always had and I probably always will. I’ve played it so many times I know some of the levels by heart. Kind of pathetic, but true. So the first thing I did was to find a sprite containing all the images I needed. I’m no JavaScript wizard (or HTML/CSS for that matter), so I started out by figuring out how to show the extracts I needed to use from the sprite.
My next step is to write out a function to translate my map (which I simply store in an array) and figure out how to move around that freely. That should be a fairly interesting experience… Wish me luck! It will probably take me a year!
Crunk is set to make a comeback in 2010 thanks to Lil Jon. The rapper who popularized the genre will release his solo debut this summer.
The King of Crunk’s first album in over five years, Crunk Rock, will arrive June 8 via his new label home, Universal Republic. Described as a lifestyle party album, the set boasts features from Game, R. Kelly, 3OH!3, Pitbull, Elephant Man, David Guetta, Soulja Boy Tell’em, Ying Yang Twins, and more. Tracks include “Miss Chocolate” featuring R. Kelly and Mario, as well as the LMFAO-assisted “Outta Your Mind.”
Lil Jon shared his excitement about returning to music. “I’m finally ready to get Crunk Rock out there to my people!! It’s been a long time comin’ and the album has somethin’ for everyone on it,” he stated. “I gave them every kind of Lil Jon that they have ever heard on an album. From the crunk sh*t to R&B, to house, electro, and rock… The album is on a whole other level… I can’t wait for da people to hear it!!!”
Lil Jon and The East Side Boyz’s last project, 2004’s Crunk Juice, went multi-platinum, spawning several smash singles including “What U Gon’ Do” and “Lovers and Friends” featuring Usher and Ludacris.
In his Mobile World Congress keynote address, Google CEO Eric Schmidt describes the mobile ecosystem as a confluence of computing power, connectivity and cloud computing, and proclaims a new focus for the industry: putting mobile first.
Yare…. this is what I’ve been promised you…. As a Ninja, you’ll able to use Ninjutsu. Nah, what kind of Ninjutsu? This time, I give you the Ninjutsu and it’s level..
This is the list and the min level.
Lvl 007: Healball ~ with this Ninjustsu, you can restore your HP in small size
Lvl 010: Koban ~ You can use your gold as a dart. Actualy, I don’t like to use this Ninjutsu because many gold will be lost..
Lvl 013: Kusa ~ This is one of the Invisibility Series. I like to use this Ninjutsu if I use Sakura Maps. You will be looked like obscure pile of hay to misguise enemies.
Lvl 018: Steel ~ Increas your defense 50% within a short time
Lvl 020: Lightning ~ Kyaaa… I love this Ninjutsu.. You can act like Kakashi or Sasuke with their Raikiri or Chidori..
Lvl 023: Jinton ~ You’ll able to transfor your color into enemy’s color… Gwaaah… such a confusing Ninjutsu for your enemy.
Lvl 026: HealLight ~ Same usability with Healball but Heal Light can restore your HP in medium size.
Lvl 029: Dokuton ~ Toxic gas from you body… Your enemy will lose HP if he bumps you.
Lvl 031: Heat ~ Looks like Curry Pills… You can increase your attack 50% within a short time.
Lvl 035: FireBall ~ Just like what Itachi’s have. You can use fireball to attack your enemies.
Lvl 038: Hu-ton ~ Escape jutsu!!! Wind and sand will help you move to another place.. this is a cool escape jutsu!
Lvl 042: Bunshi ~ Kage bunshin no jutsu!!! I remember what Naruto did. Wkwkwk =)) Use this Ninjutsu and create your kage bunshin!
Lvl 045: Ishi ~ Transformation or Invisible series. You can transform yourself into a statue but you can not move anywhere.
Lvl 048: Steal ~ Bump your enemy and you can steal their gold with this Ninjutsu. Interesting! I’ll activate this jutsu if I reach the level.
Lvl 052: KingKong ~ Increase your team’s defense 50% within a short time. Nice!
Lvl 055: AirBlast ~ So sweet Ninjustu. attacking series with wind and flower petals.
Lvl 058: HolyLight ~ Restore your team’s HP (middle)
Lvl 061: Kami ~ Whoaaaa…. I want to use it!!! You can be absolutely invisible!!
Lvl 064: Wild ~ Looks like Heat Ninjutsu.. but it works for all the team members.
Lvl 067: Explode ~ Deadly!!! A huge fireball!!!
Lvl 070: Mokuton ~ Whuaaah… so cool! If a ninja attacks you, you’ll be replaced with a wood and you’ll be appeared behind the attacker! I remember what Kakashi did!
Lvl 073: Akaoni ~ THE REAL TRANSFORMATION SERIES. I don’t know what is Akaoni.
Lvl 076: Katon ~ Katon goukakyou no jutsu!! You’ll move to another place with explosion and the explosion has a power to attack.
Lvl 079: Freeze ~ Absolutely freeze all the enemies.
Lvl 081: Yasha ~ THE REAL TRANSFORMATION SERIES. I don’t know what is Yashai.
Lvl 084: Kinton ~ Gwaah.. I’ll never use it! You can not lose you hp although you’ve been attacked… but you lost your gold.
Lvl 087: Thounderbolt ~ Raikiri raikiri!!!! In a large amount!
Lvl 091: Storm ~ Wekz.. I’ve been attacked by this jutsu. You can send storm to your enemies and they’ll lose their hp.
Lvl 094: Seven ~ Seven unknown possibilities… I don’t know what will be happened too..
Lvl 098: IceArrow ~ the large amount of freezing ice attack
Lvl 100: Gama ~ SUMMONING SERIES!!! Summon a toad! You know, I remember Jiraiya and Naruto
Lvl 101: Angel ~ summon member to resurect one of your team but you need to sacrifice 70,000 golds. I’ll never use it!
Lvl 102: BluePests Waw… decrease 50% of enemy’s defense!
Lvl 104: Death ~ The enemy will die immediately… but low rate of success..
Lvl 105: RedPests ~ Decrease 50% of enemy’s attack
Lvl 106: Kubi ~ Naruto mode = on Wkwkwkw =)) Enemy’s Sp will be removed if it successfil
Lvl 107: Butsumetsu ~ A great destructive series but it expenses your own death
Lvl 108: Mouryo ~ Summon Mouryo ghost. Enemy will not able to apply ninjutsu…
Gwaaah….. I think it’s enough.. I”ll post the update if Nindou give us a special series again. ^_^
Venice is sinking and only you can save it! From the floating fortress of your golden gondola youll restore the city by returning its lost treasures. Sling costly coins, launch lovely lyres and ricochet ruby rings into the corresponding spaces overhead. Use your arsenal of special shots to create cascading combos and earn bonus points along the way. So grab your gondola and get ready – Venice is a classic test of wits, will and skill!
How several tactics are there to experience game titles on the internet to pass the time, allow me count the tactics. Just kidding! But, I do contemplate myself an professional at wasting time by playing on-line video games, even though I’m confident I’m not the only one particular. Like a lot of accountable family members guys I’ve a employment. And although you can find nights when I get proper to function and seem to be being capable to function by way of the time without having any distractions. Then you can find these nights when I come across myself looking for any strategy to remain residence so I can participate in game titles on the net. I am confident I’m not alone on this just one either, am I individuals? Appear, it is not that I’m lazy, but you’ll find days to weeks I’m absolutely restless and must get my thoughts suitable with an on-line online game or 3. Okay, so it is not quite productive, but you’ll find situations when a guy’s sanity requires to arrive very first.
As I am confident you understand, you’ll find a plethora of web sites to experience on the Free Online Games, and when you’re lucky adequate to discover one particular you get pleasure from, you could return to this similar internet site numerous instances to experience, so make positive you bookmark it. The way a number of these on the internet game titles perform together with your personal computer is usually a dilemma for some men and women. Some on the net online game internet sites may possibly call for one to get some thing in order to experience their on-line online game, and if you’re on what seems being a trustworthy web site, that may possibly not often be a trouble. Nonetheless, in the event you aren’t positive concerning the web page and you could have to get a hold of program in order to experience the on the net online game, then you definitely could prefer to search for that video game someplace else which you believe in.
An additional aspect you must look at when you would like to experience on on the web online game web sites could be the speed of the pc. When most on-line game titles don’t demand from laptop or computer what shop purchased video games do, you even now cannot hope to experience on the internet video games having a relic. If you could have just started out your laptop or computer up, as well as the online game loads up speedily, you most likely will not have any difficulties. For some unknown purpose, when issues on your own pc will lock up all on their personal or you might have difficulty loading up a video game that typically plays just okay, try out to not panic. When this could be complicated to you, you ought to know it’s a typical issue. Very first, test closing down your Web browser after which opening a fresh one particular. If that does not repair the issue, you could possibly need to reboot your pc. It is a important soreness within the butt, nonetheless it generally fixes the issue. The items we go via just to experience an on the web online game so we can unwind.
Occasionally, you might operate into an on the internet online game web page wherever you might have to spend to experience the on-line video game of the option. That is a individual option which you will ought to make. Ultimately, it’s going to depend around the on the net video game and how badly you would like to experience it. The on the web game titles that need cash to experience are typically fairly low-priced, as well as the video games they give are commonly much better. Occasionally, you could possibly come across a free of charge edition to experience, however the free of charge edition may possibly only be described as a cost-free trial that may not have all with the levels in free online game and is missing other components from the video game. Some on the on the web online game internet sites could give yearly memberships for you personally to experience limitless on the net game titles. It is not a terrible offer, but make certain they’ve sufficient video games which you will like to experience. Possibly I’ll operate into you some morning when we’re supposed being operating and we will participate in video games on the web together
How several tactics are there to experience game titles on the internet to pass the time, allow me count the tactics. Just kidding! But, I do contemplate myself an professional at wasting time by playing on-line video games, even though I’m confident I’m not the only one particular. Like a lot of accountable family members guys I’ve a employment. And although you can find nights when I get proper to function and seem to be being capable to function by way of the time without having any distractions. Then you can find these nights when I come across myself looking for any strategy to remain residence so I can participate in game titles on the net. I am confident I’m not alone on this just one either, am I individuals? Appear, it is not that I’m lazy, but you’ll find days to weeks I’m absolutely restless and must get my thoughts suitable with an on-line online game or 3. Okay, so it is not quite productive, but you’ll find situations when a guy’s sanity requires to arrive very first.
As I am confident you understand, you’ll find a plethora of web sites to experience on the net video games, and when you’re lucky adequate to discover one particular you get pleasure from, you could return to this similar internet site numerous instances to experience, so make positive you bookmark it. The way a number of these on the internet game titles perform together with your personal computer is usually a dilemma for some men and women. Some on the net online game internet sites may possibly call for one to get some thing in order to experience their on-line online game, and if you’re on what seems being a trustworthy web site, that may possibly not often be a trouble. Nonetheless, in the event you aren’t positive concerning the web page and you could have to get a hold of program in order to experience the on the net online game, then you definitely could prefer to search for that video game someplace else which you believe in.
An additional aspect you must look at when you would like to experience on on the web online game web sites could be the speed of the pc. When most on-line game titles don’t demand from laptop or computer what shop purchased video games do, you even now cannot hope to experience on the internet video games having a relic. If you could have just started out your laptop or computer up, as well as the online game loads up speedily, you most likely will not have any difficulties. For some unknown purpose, when issues on your own pc will lock up all on their personal or you might have difficulty loading up a video game that typically plays just okay, try out to not panic. When this could be complicated to you, you ought to know it’s a typical issue. Very first, test closing down your Web browser after which opening a fresh one particular. If that does not repair the issue, you could possibly need to reboot your pc. It is a important soreness within the butt, nonetheless it generally fixes the issue. The items we go via just to experience an on the web online game so we can unwind.
Occasionally, you might operate into an on the internet online game web page wherever you might have to spend to experience the on-line video game of the option. That is a individual option which you will ought to make. Ultimately, it’s going to depend around the on the net video game and how badly you would like to experience it. The on the web game titles that need cash to experience are typically fairly low-priced, as well as the video games they give are commonly much better. Occasionally, you could possibly come across a free of charge edition to experience, however the free of charge edition may possibly only be described as a cost-free trial that may not have all with the levels in the online game, and is missing other components from the video game. Some on the on the web online game internet sites could give yearly memberships for you personally to experience limitless on the net game titles. It is not a terrible offer, but make certain they’ve sufficient video games which you will like to experience. Possibly I’ll operate into you some morning when we’re supposed being operating and we will participate in video games on the web together
Nothing never happens if you don’t take action towards it. If you just sit back and hope something goes your way, it won’t. Life is a hard and difficult road that everyone goes through. No body is going to do anything for you and you just can’t wish things to be your way. If something is going on and you are willing to do anything for it but everyone is against you, then you know that you should be thinking really hard right then and there to see if this is it. Do you want your life to be this way? Question is are you willing? Life is all about making the right decisions, if you make bad or just point blank dumb ones, than your not going to have the life you wanted. You may have to start over again in your life. Just always know that there will be some one there for you, its always like that. There’s always going to be that one person who cares and doesn’t want to see you like this. Just know…
Today our friend Videogamemaster is on the cover of Dino magazine! Isn’t that awesome? Tomorrow’s magazine will be something Pterrydactal suggested!(thanks Pterrydactal). This magazine, as I said before, is the first magazine I made with 2 pages plus the cover!
VGM: and I just flexed
put one of his awesome banners on your sidebar!
His one and only blog! http://bit.ly/aidQhG
ehh… this is the hardest magazine I worked on. I’ll be working hard for the next one too XD. Hope you dinos are liking my magazines so far
As summer arrives, English private detective Carol Reed is asked by a neighbor to look into the discovery of a dead body that mysteriously disappears. Carol must discover Hidden Objects and interview suspects and helpful residents to get to the bottom of this stranger’s death. What starts as a routine investigation quickly becomes something more as Carol uncovers broken alliances and a cult long thought to be inactive in Black Circle: A Carol Reed Mystery
Mel’s wedding day isn’t going according to plan. Her worst enemy has stolen her man, and a mysterious ghost has appeared to inform Mel that her evil ancestor, Mordred Darkthrop,has passed down his most precious possession to her: a magical orb with the power of death! Wanting nothing to do with her wicked ancestor, Mel must now seek out the orb and destroy it, before someone else with the power to use it discovers its location in Aveyond: The Lost Orb
Gilda, Flo’s college roommate, invites her, Cookie and Grandma Florence tothe set of her new show. Not surprisingly , as soon as the women arrivethey’ll be required to make use of their top notch cooking skills. New frenzy of fast fun in Cooking Dash – DinerTown Studios, the sequel to thegame critics called , fast-paced and challenging , colorful and charmingwith some new gameplay twists we haven’t seen before. ” Flo’s friend “ Gilda “ is having an awful time feeding the cast and crew at the DinerTownStudios. The actors demand the finest cuisine, the stagehands would give anything for a decent meal , and everyone’s threatening to storm off the set.
This sounds like a job for Flo! Help Flo and Grandma Florence save the day by cooking a scrumptious selection of delicious dishes inmore than 50 levels. Visit five all-new , TV-themed restaurants and serve an original menu of 2 and 3 course meals. Meet new characters including celebrities with star power and temperamental directors that want everyone back to work. Each fabulously fun location can be enhanced with over 25 decorative and functional upgrades.
Aqui vai um pouco da entrevista (GIGANTE) do Game para a Complex,o titulo da entrevista é Bloody Mouth.
Dizem que gangsta está morto,Isso é verdade?
Isso é obviamente opinião de alguém.Não é a minha.Mas vou dizer que os manos que se consideram gangstas estão mudando.Como,os manos mais duros que eu já vi no gueto estão vestindo terno agora. Vestir-se. Ser mais profissional sobre si mesmos e visando mais em dinheiro do que os outros. Negros do gueto estão cuidando melhor da sua família agora, pelo menos, mais do que antes.Mas enquanto eu ter o Eazy Duz It e o Doggystyle tocando ,O Gangsta Rap nunca vai morrer.
Agora que esses jovens estão tentando ser Drake e Wale, em vez de Game e Snoop? Especialmente na Costa Oeste?
Estou amando a Costa Oeste agora. A maioria dos negros aqui estão frios e, como eu disse,mais centrado no dinheiro.Agora todo mundo está nessa merda fresca. Eu o chamo de “Drake Era”, e você pode imprimir em negrito. Eu fodo com o Drake, porque ele está conduzindo a este tipo de movimento que é contagioso agora no Hip Hop.Meu Desejo era que Pac tivesse vivido pra ver Cali nessa frescura !
*Acho que Melon Split é uma expressão então não achei uma tradução especifica a ela.
Grandmother in the village of Cherai. She delights them with stories of a local treasure-hunter, Wyatt, who recently found something but succumbed to the accompanying curse. The children thrill to the story of the former King of Cherai and his treacherous court magician. The children go to sleep, visions of treasure, dark sorcery, and murder ringing in their heads. While it is still dark, the oldest, Tara, awakes to find young Arjun missing. Knowing that he has probably gone to find the treasure, she sets off on a quest to track him down before trouble can find him. Too bad that it’s too late.
Beautiful, dreamy quality. Exotic feeling. Inventive item-trading mechanic and ability to switch between multiple characters.
I’am Nicole Bonnet, everything starts in the United States where a new series of mysterious murders and especially wild talk of the town. The killer always leaves the scene of his crimes a doll dressed in the style of the 18th century. His initial investigations lead to the Paris and Marseilles to Spain and Cuba. As for Sylvie Leroux, following the death of his uncle who had made an important discovery concerning ancient Order of Knights Hospitaller, she tries to find us and travel from Malta to the Vatican via Istanbul.
This is an interactive puzzle style of game developed by City Interactive. It is based on a mystery of a hidden group from the age of the Crusades, known as the Knights Hospitaller. Set in present day, you play a character named, Sylvie. The premise is her uncle in Malta has made an archeological discovery and uncovered a mystery surrounding this covert group of the dark ages. It has been years since Sylvie has been here and she is a bit nostalgic from her childhood of running around the streets and neighborhoods as a child along her uncle’s side.
Late in the year of 2008, some time in October SWTOR: Star Wars The Old Republic was announced to be underdevelopment. Instantly Star Wars Galaxies leapt to mind, but the fear and apprehension of another Star Wars MMO failure was washed away in the knowledge of knowing that Bioware creators of the game of the year KOTOR: Knights of The Old Republic were also working on this MMO sequel of sorts. We all remember kotor right? The best Star Wars game byte for byte, great story, great game mechanics, and great reception! The game was just great!
Many may wonder how SWTOR may fair alongside World of Warcraft, Warhammer, and Guild Wars. Well the truth is it is shaping up to be quite a game maybe even one to dethrone WoW. The official site for SWTOR can be quoted saying “SWTOR will be similar to other mmos but with several key innovations.” One of those innovation being something that bioware does well, telling a great story, meaning maybe we the player can escape from the killing of spiders for their venom sacs only to find out we need 12 of their legs as well only to find out it meant absolutely nothing to the overall story of the game.
Now we know about SWTOR in comparison to other MMOs but what about SWTOR compared to other Star Wars stories particularly its name sake? Well the games time line is 300 years after kotor and 3500 before Darth Vader lots of room for couple million sith jedi bounty hunters and the like to run rampant. More importantly, time for the Republic and Sith have strike up treaty and live a little to close together and 300 years is a long time so don’t expect to see any familiar faces to help you save a droid or two, but Bioware says to expect on seeing legacies of those gone. This game is ballooning in size too, the planet list is growing, and the factions are set the Sith Empire and Sith Lords and the Republic and Jedi Order. All of which are populated with their own classes and so far that includes troopers, smugglers, jedi knights, jedi consulars, bounty hunters, sith warriors, sith inquisitors, and imperial agents. We will cover class specifics as they come out in another post.
Right now this game looks really damn good and game tester sign up has begun. Believe me when I say this is without a doubt a game to keep an eye out for.
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This past week was Super Bowl week … and what a Super Bowl week it was! The game itself garnered the highest ratings of any television program ever, and were the media not filled with so much goodwill, and the 60 minutes of football not so awesome, the lack of drama leading up to the whole thing might have been worthy of hating.
Ето и поредната ми статия, за поредното демо изтеглено от x360 “Live”. От доста време гледам в Dashboard-а на xbox-а ми в Game Marketplace-a демото на “Dante’s Inferno” и се питам дали да го изтегля. Днес най-после се реших и го изтеглих. Легнах си на леглото и си пуснах играта. Нямаше менюта, само логото на EA Games и клипче, нещо като интро. Дори нямаше и меню, направо ме пуснаха с героя. А героя си беше набит, облечен в тамплиероподобни дрехи мъж, който имаше голям белег под формата на кръст на гърдите. В едно от клипчетата той започна да зашива рана. Камерата се доближи до нея и вместо прост белег там бе обрисувана картина. А споменах ли, че играта се развива по времето на третият кръстоносен поход? Героят ни се казва Dante и всъщност играта се развива по поемата написана от самия Dante Alighieri – Божествена комедия. Става дума за Данте, който се опитва да спаси любимата си – Беатрис от Луцифер, заради което минава през деветте кръга на ада. Та, след като показват белега клипчето започва да придобива комиксов облик и след него ме пускат на първото ниво. Като за начало всичко ми изглеждаше познато. Сякаш съм я играл тази игра някъде. След няколко момента се досетих и къде. Всичко толкова приличаше на God Of War (PS3/Sony). Имаме две главни атаки – слаба(X) и силна(Y). Оръжието не е двата меча от GoW, а по-лошо…за лошите. След като свършим първото ниво и победим Смъртта, взимаме косата му, която ни позволява да взимаме така наречените – бели души, които за RPG маниаците ще нарека exp души. Тези ехр души могат да се обменят за магиики и комбота. Също и всеки РП маниак, знае че прахосването на ехр-то по скилове, които не ти трябват не е добре, така че внимавайте. Продължавам към комботата, за игралите играта с Kratos натискането на Y бутона ще им е много познато, защото след това копче Данте ще замахне с косата и след това ще скочи във въздуха заедно с противника си, дежа вю, а? После пък взех и първият скил в играта – Свещенният Кръст, който се използа за изпъждане на зли духове и така нататък. Той изтрелваше бяла светлина под формата на кръст, чрез която спирах някои от изчадията, и след това с косата ги разделях на две парчета. След време стигнах и някакъв дух, които ми даде първата магийка в играта – “Righteous Path”, Данте започва да бяга към противника и му нанася щети, а след него остава поле от лед. Много забавна атака. Края на демото започна когато се появи един от по-трудните мобове, яхнал нещо подобно на слон или мутант, така и не разбрах какво беше. Когато победих моба отгоре Данте заби косата в слончето и се качи върху него. Така започна да го управлява и разби портата към ада. Последва още едно клипче, което по-скоро беше трейлър на играта и демото свърши.
А сега да завърша.
Геймплея – Общо взето, като че ли целият геймплей е изкопиран от GoW, а само са сменени героите, в което няма нищо лошо защото играта с Кратос я няма за xBox и така ние x360 притежателите не се чувстваме ощетени. Иначе системата със скиловете и новите оръжия, отключвани поствепенно в играта също е хубава. Няма лош коментар в този аспект.
Графиката – Още нещо, за което не мога да спомена лоши неща. Графиката рулира, и CGI-а е добре направен. Един от клиповете, в който се показаха пръстите на Данте дори мрежичките на ръкавиците му се виждаха много детайлно, но то зависи от телевизора, на който го гледате. 42″вите плазми са за предпочитане
Звука – Музиката рулира!!! Няма такова нещо просто. Всеки трак, от 20 минутното демо си струваше на сто процента.
Като цяло долната картинка ще покаже какво мисля за играта.
What eats my nights and roasts my days is the imminent completion of the next version of possibly the most ambitious indie game ever, Dwarf Fortress.
I have a pressure in my sinuses, maybe brain cancer (always thought it would be a fitting way to go), probably the pent up urge to go and carve a new realm in granite and basalt. Everyone must try.
The moment I’ve been waiting for..if you don’t understand what’s happening now then you have no idea what the fukk the mystical unicorn named Detox is..with Bishop dropped and 50 flopping it’s all coming together now.
The Sidewalks of New York (1925 and 1929) are two cartoon short films made by animation pioneers Max Fleischer and Dave Fleischer, both films using the 1894 song "The Sidewalks of New York". Both films feature the "Follow the Bouncing Ball" gimmick, and are also known under the title "East Side, West Side" -- which is the informal title of the original song.
“The Sidewalks of New York” is a popular song about life in New York City during the 1890s. It was created by lyricist James W. Blake and vaudeville actor and composer Charles B. Lawlor in 1894. The song proved successful afterwards, and was once considered a theme for New York City. Many artists, including Mel Tormé, Duke Ellington, Larry Groce and The Grateful Dead, have performed this song. Governor Al Smith of New York used it as a theme song for his failed presidential campaign in 1928. The song is also known under the title “East Side, West Side” from the first words of the chorus. The song was also recorded, with slightly altered lyrics, by the Kidsongs Kids.
Shannon Quartet – The Sidewalks Of New York
Filmed on Twenty-Third Street, New York City (1901)
Words and Music by James W. Blake and Charles E. Lawlor
The song “The sidewalks of New York”, performed by Robert Sean Leonard. From “New York: A Documentary Film”, Ep 3, ‘Sunshine and Shadow’
Lyrics
While variations exist depending on the artist performing the song, the chorus has been consistent. The original lyrics are as follows.
Down in front of Casey’s old brown wooden stoop On a summer’s evening we formed a merry group Boys and girls together we would sing and waltz While Tony played the organ on the sidewalks of New York
East Side, West Side, all around the town The tots sang “ring-around-rosie,” “London Bridge is falling down” Boys and girls together, me and Mamie O’Rourke Tripped the light fantastic on the sidewalks of New York
That’s where Johnny Casey, little Jimmy Crowe Jakey Krause, the baker, who always had the dough Pretty Nellie Shannon with a dude as light as cork She first picked up the waltz step on the sidewalks of New York
Things have changed since those times, some are up in “G” Others they are wand’rers but they all feel just like me They’d part with all they’ve got, could they once more walk With their best girl and have a twirl on the sidewalks of New York
About the Authors: “Died. James W. Blake, 72, author in 1894 of the words of Al Smith’s latterday campaign song, ”The Sidewalks of New York”; of cancer; in Manhattan. Mamie O’Rourke, Nellie Shannon, Johnny Casey and Jimmy Crowe, who “tripped the light fantastic” in Blake’s lyric, had been his childhood playmates. Though the song still sells 5,000 copies a year, it brought only $5,000 to Blake and Composer Charles Lawlor, who died penniless in 1925. Pensioned by the American Society of Composers, Authors & Publishers, Blake was hospitalized during his last illness through the offices of Citizen Smith.” Read more: http://www.time.com/time/magazine/article/0,9171,883418,00.html#ixzz0eskPD0AD
I found this game today while browsing someone’s YouTube account. It’s called ‘And Everything Started to Fall.’ If you’d like, I wouldn’t mind if you went out of your way to stop reading this post and go try playing the game for a while. Try it. It’s very interesting. The link’s right there in the first sentence.
If you’re the sort that’s not willing to play it, then go ahead and watch this video.
I bring this to your attention because the author of this game made three comments about the message this game brings.
The first message is found here:
A game about life and it’s unavoidable end , death and the things that could happen in between . A story told trough images . A pretentious attempt at making art trough play mechanics . Start as a baby and grow all the way into the grave gaining and loosing [sic] abilities as time passes you by.
The second message is found here:
The only intention behind this game is to present the reality that it doesn’t matter how you live your life the end is always going to be the same, death .
The third message is contained in the game itself (hit F1 when playing):
The world never stops moving representing the fact that time doesn’t stop to wait for us . A clock on the background not only spins faster as you grow but also shrinks representing how closer to death we get with every passing day , we are running out of time .
. . .
After this you simply reach a very old age in which you can do as much as when you were a baby , just move left and right gameplay wise , and someone is actually doing this for you since you are on a wheel chair . At this point you are not very far from dying so this is a very short stage .Once you reach the final ladder you no longer have control over the character , the clock starts spinning faster and backwards and you will start having flashbacks until you reach your tomb at which point the clock stops , the screen stops , your last memories fade away , is all over , you are dead .
Essentially, the summary is the same no matter what: you live, you do things, and inevitably, you die. Everything you do is in context of death. The choices you make, the memories you keep, the friends you make, career choices, whatever it may be – death hovers over you like an overcast shadow. As the sun sets upon your life, the shadow looms ever larger, eventually to the point that they join all other shadows and consume all that you have ever set your foot upon.
That is, the futility of life.
This blog is mainly for me to discuss community, and so here is the question I ask and also seek to answer in my short thoughts: How does community fit in with the futility of life, aging, and death?
The short game captures a sense of how short life really is. In a span of about three minutes, we watch a child being born, grow up, live, get married, perform work, age, watch people die, and then die himself. A vapor of the wind. Whatever actions we do are undone by the work of the sands of time. Empires that we build, relationships we forge, memories we make, all come crashing down by the weight of time. It is so easy to despair.
It is not unfamiliar to those who read the scriptures.
The wise person has his eyes in his head, but the fool walks in darkness. And yet I perceived that the same event happens to all of them. Then I said in my heart, What happens to the fool will happen to me also. Why then have I been so very wise? And I said in my heart that this also is vanity. For of the wise as of the fool there is no enduring remembrance, seeing that in the days to come all will have been long forgotten. How the wise dies just like the fool! So I hated life, because what is done under the sun was grievous to me, for all is vanity and a striving after wind.
Ecclesiastes 2:14-17 (ESV)
So what then? What point is there in what we do? The same idea is expressed in the Bible that this game speaks out upon: no matter the choices you make in your life, you will die. Your fate is independent of your choices. You will die. You will become united with the ancient earth that you rose from so many years ago. You will kiss the earthen bride and make the earth your home once more. That’s it.
Our marriage to futility and meaningless death ended, however, with the Cross. Is that any surprise that I find myself coming back to the cross every time? Peter states it quite eloquently in 1 Peter 1:23-25:
Having purified your souls by your obedience to the truth for a sincere brotherly love, love one another earnestly from a pure heart, since you have been born again, not of perishable seed but of imperishable, through the living and abiding word of God; for “All flesh is like grass / and all its glory like the flower of grass. / The grass withers, and the flower falls, / but the word of the Lord remains forever.” And this word is the good news that was preached to you.
First, it is through the Cross that our lives have been brought out of meaningless death and meaningless toil. In Christ, what was once imperfect work leading to inevitable death becomes redeemed work raised up to build His Kingdom with Christ as the cornerstone. Peter writes that first, we should no longer see ourselves as dust in the wind like all the seed and life on this earth. Instead, Peter exhorts his people to see that in Christ their actions have meaning and permanence. Their lives have permanence both figuratively and literally.
Figuratively, their lives have permanence as their works are insured by the guarantee of the Cross through the Holy Spirit. We have him as a down payment for the hope in the return of Christ, for the accumulation of the Kingdom Come. By the Holy Spirit, we are assured that our actions have purpose, meaning, and direction. We are sure because we know the end is in Christ’s return – therefore everything that happens from now until then will drive towards the inevitable conclusion. So like those in the early church, we, too in our work we can rest knowing we do not have to say ‘vanity of vanities!’
Literally, their lives have permanence because they will be raised again from the dead. As Christ bears the first-fruits of resurrection, so, too will the body raise from the dead and be given new, glorified bodies. They shall never taste death again. How, then, can anyone with a glorified body lament their lives as mere dust in the wind? And so with hope of the resurrection, we also understand that the choices we make become meaningful, as we will live to see how Christ brings our actions to fruition. We will live to see the day. We will rise and see the dusk bringing to light all our choices in the past. We will glory in God with all the things we do, then.
Tomorrow I will continue on by talking about how age and community interact in light of the promise of permanence through the blood of Christ. Good night~!
So Cataclysm has been announced, a specific date has yet to be set but we do know it is targeted for 2010 nothing more and nothing less, it is just a target for Blizzard to work towards, so limit the QQ’s if we do not see Cataclysm this year. Again, rumors are saying it will be realeased at the end of Summer, please bare in mind these are rumors, do not get your heart set on a date and find it doesn’t come out at that time, it is best to wait for Blizzard to officially announce a date to avoid any disappointment.
Just to clear up one thing as a lot of people have asked either in Wow forums or on Forums somewhere. When Cataclysm occurs it will occur for all players, you will be able to play in the new zones of Azeroth, however, certain aspects will be unavailable until you have purchased the expansion.
Flying Mounts in Azeroth
So this could be awesome except one thing, one thing I enjoy in World of Warcraft is hanging around Goldshire with mates, trying to get up onto the houses, getting on top of Stormwind roof, flying mounts will take this fun away from me and many others. Blizzard are redesigning the continents of Azeroth with Flying mounts in mind and are also determining whether they will make any restrictions on where you will be able to fly, at what level flying will become available, or whether you’ll need to do anything to unlock it.
New Class Combinations
Horde
Orc Mage
Troll Druid
Tauren Priest
Undead Hunter
Tauren Paladin
Alliance
Dwarf Mage
Night Elf Mage
Human Hunter
Gnome Priest
Dwarf Shaman
Nearly all the game’s original zones are being altered to some degree, but the extent of the changes varies by zone. The barrens are going to be split into two, one side for low level players and the other for high level players. Azshara is going to be a new low-level zone for Horde, It is connected to Orgrimmar.
New Zones for Level 80 or higher players
Uldum.
The Sunken City of Vashj’ir: The new underwater city containing the entrance to Abyssal Maw.
Deepholm.
Mount Hyjal: Containing the Gateway to The Firelands.
Twilight Highlands.
Level Cap
Blizzard have said they raised the level cap to 85 not 90 because they want to focus more on end-game content, Blizzard may be planning on more expansions before hitting the level 100 cap.
Goblins
Deathwing once again sought the services of the goblins, as slaves. Unable to refuse such an offer, the goblins were enslaved by him. A large group have resisted however. With their earlier homes devastated by the cataclysm, they escaping to an island off the coast of The Barrens. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins’ shift from neutrality.
Worgen
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing them to keep their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.
New Hero Class
Unfortunately we will not be seeing a new hero class in this expansion, but this tells us, well most of us knew anyway, that Blizzard have more expansions for us, as when they bought the Death Knight out they said this is our FIRST hero class.
I am sure we are all looking forward to the release of Cataclysm and will be experiencing Blizzards best expansion yet very soon.
This is the 4th edition role-playing game that I have been working on and off for the last twenty years. Ultimately, there will be five books covering a wide assortment of rules on the game.
In this 60 page PDF players learn how to create a character for the game. There are so many options available in this first book it is hard to know where to begin.
Please feel free to download the PDF and read through it. I would very much like comments about the book and the rules. I will be hosting a special podcast on designing characters for the game shortly.
Book II will concentrate on equipment and combat. Book III will detail all the magical spells and items in the game. book IV will be a huge compendium of monsters and gods, including basic world concepts. Finally, Book V will detail all the continents and major and minor adventuring spots of Monokon.
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ Dungeons & Raids
Icecrown Citadel
Frostwing Halls, the final stronghold of the Scourge and their Lich King, has been added.
Halls of Stone
Brann Bronzebeard has been getting into shape and now feels comfortable walking faster when escorted.
The Forge of Souls
The Devourer of Souls will now cast Mirrored Souls less often.
The Spell Reflect ability has been altered on several creatures. It now has a cast time, only has 2 charges, and has a 75% chance of reflecting spells.
The Nexus
Anomalus will now use the Create Rift ability only once, down from 3 times.
The Old Kingdom
Elder Nadox now only gets one Ahn’Kahar Guardian during the encounter.
Jadoga Shadowseeker now only ascends once during the encounter.
Several enemies between the Befouled Terrace and The Desecrated Altar have been removed or had their pathing altered.
Pit of Saron
Players can now zone back into the instance if they are dead while encounters with Krick and Ick or Forgemaster Garfrost are in progress.
Utgarde Pinnacle
Skadi the Ruthless can now be removed from his drake with 3 harpoon strikes, down from 5.
Svala Sorrowgrave now casts Ritual of the Sword 1 time during the encounter, down from 3.
Vault of Archavon
Toravon, the latest boss to join the Vault’s giants and masters of the elements, is now accepting challengers in 10- and 25-player formats.
The Violet Hold
The time between a boss being defeated and a new portal opening has been decreased.
PvP
All healing abilities (including items such as potions) will be decreased in effectiveness by 10% when in Battlegrounds, Arenas, or Wintergrasp.
Arenas
Season 8 has officially begun featuring all-new rewards!
Druids
Talents
Balance
Earth and Moon: This talent now increases the druid’s spell damage by 2/4/6%, up from 1/2/3%.
Shamans
Talents
Elemental Combat
Shamanism: This talent now provides 4/8/12/16/20% extra spell damage to Lightning Bolt/Chain Lightning, up from 3/6/9/12/15%, and 5/10/15/20/25% to Lava Burst, up from 4/8/12/16/20%.
Warlocks
Talents
Affliction
Shadow Embrace: This effect can now stack up to 3 times, up from 2. However, the periodic healing reduction effect has been reduced from 3/6/9/12/15% to 2/4/6/8/10% per application.
Demonology
Demonic Pact: The damage bonus granted the warlock by this talent has been increased from 1/2/3/4/5% to 2/4/6/8/10%. The buff granted to a raid or party by this talent remains unchanged.
Destruction
Conflagrate: The damage-over-time effect of Conflagrate has been increased to 40% of the spell’s total damage, up from 20%.
Empowered Imp: The pet bonus damage provided by this talent has been increased to 10/20/30%, up from 5/10/15%.
Improved Shadow Bolt: Damage done by Shadow Bolt increased by 2/4/6/8/10%, up from 1/2/3/4/5%.
Warriors
Talents
Protection
Concussion Blow: The damage done by this ability has been reduced by 50%, but its threat generation will remain approximately the same.
Devastate: This ability now deals 120% of weapon damage, up from 100% of weapon damage.
Shield Slam: The damage scaling from block value for this ability now diminishes faster and diminishes starting at a lower block value. The difference should be negligible for players in high-end tanking armor. In addition, the threat caused by Shield Slam has been increased by 30%.
Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.
User Interface
The party leader is now referred to as Guide in chat when a group is formed via the Dungeon Finder.
Fixed a bug where players with Raid Assist capabilities were unable to perform a Ready Check.
Fixed a bug where the first couple of tutorials were not displaying upon logging into the game.
Items
New strength-based melee DPS rings are now available from representatives of the Ashen Verdict.
Tier-9 Sets: The Aspirant vendors at the Argent Tournament grounds have worked out a deal with merchants in Dalaran so that all item level 232 set pieces will now be available on armor vendors in the city. Set pieces which require trophies will still be available for purchase only from vendors at the Argent Tournament grounds.
Tier-10 Balance Druid 4-Piece Bonus: Fixed a bug to allow for this bonus to properly trigger.
Tier-10 Elemental Shaman 4-Piece Set Bonus: Redesigned. Successful Lava Burst casts now increase the duration of Flame Shock on the target by 6 seconds.
Tier-10 Tank Sets: The gloves and chest pieces for warrior, death knight, and paladin tanks have had their stats adjusted slightly to provide additional armor value.
Tier-10 Warlock 4-Piece Bonus: This bonus should now correctly be applied to the warlock’s pet.
Technical Support
The cvar ‘processAffinityMask’ controls which CPU cores are available for the World of Warcraft client to use. Previously the game client was limited to 2 cores as a default which players could override in the configuration file. In the past this provided a performance boost on some CPUs and operating systems. We have identified several systems that are experiencing severe performance issues with this restriction and have removed it. Players who would like to restore the old behavior can do so by updating the Config.WTF file by adding: SET processAffinityMask “3″.
World of Warcraft Client Patch 3.3.0a
Bug Fixes
Soft Lock upon jumping on inclined terrain has been fixed
Several issues for Mac users have been corrected.
World of Warcraft Client Patch 3.3.0: Fall of the Lich King
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
Icecrown Citadel: The Frozen Halls
Looming over the stark wastes of Northrend, Icecrown Citadel awaits those who would see the Lich King and his Scourge brought low and the threat they pose wiped from the face of Azeroth. The heroes who venture within will face some of the greatest horrors yet seen. But before you burst into the front gate of the citadel, an alternate means of entry beckons. Journey through three separate wings of the new five-player dungeon, Icecrown Citadel: The Frozen Halls, and follow Jaina Proudmoore or Sylvanas Windrunner into the Lich King’s domain.
Icecrown Citadel: The Frozen Throne
All across Northrend, many battles have been fought against the vile Scourge. Countless lives have been lost since the Alliance and the Horde first reached these frozen wastes, but the champions of Azeroth continue to march forward — and Icecrown Citadel, the cornerstone of the Scourge’s power and the home base of the Lich King, is their final target. Tirion Fordring and the Argent Crusade have forged an accord with Darion Mograine and the Knights of the Ebon Blade to form the Ashen Verdict. This coalition’s strongest combatants, along with the champions of the Alliance and the Horde, will lead the charge against the citadel. In the new Icecrown Citadel raid dungeon, Azeroth’s mightiest will face terrifying challenges before ascending to the Frozen Throne, where the Lich King and his runeblade, Frostmourne, await to deliver the heroes to their deaths….
Cross-Realm Dungeon Finder
The Dungeon Finder is now available, providing players with quick and easy access to five-player parties. This feature connects all realms within a battlegroup using an advanced matchmaking system, making it easier for players of all levels to find a dungeon group. In addition, players can reap additional rewards through the Dungeon Finder by choosing the Random option, which is available to both pick-up and pre-formed groups. Check out the User Interface section for more details.
Getting Started and Quest Tracking
A number of changes have been made to World of Warcraft’s introductory experience, including updated character and class information at the character-selection screen, more robust tooltips with images, improved health and mana regeneration at lower levels, and adjustments to various classes designed to make it easier for players to get started. In addition, all-new quest-tracking features have been added to assist players in finding objectives, including new interface functionality in the quest log, the map (“M” key), and the Objectives pane.
General
Three separate 5-player dungeons — The Forge of Souls, Pit of Saron, and Halls of Reflection — containing all new challenges and missions of discovery, await players in normal and Heroic modes.
10- and 25-player challenges await players in Icecrown Citadel. Only when all challenges have been overcome in the raid dungeon can players unlock hard modes for individual bosses. For more information on how the Icecrown Citadel raid content will be made available, please visit our Dungeons & Raids forum.
Icecrown Citadel
Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race.
Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.
The existing /welcome emote now greets/welcomes targets (character says “hello”), while the new /yw is for saying “you’re welcome.”
Many of the tail sweeps with knockback effects will no longer hit players’ pets.
Level 1 characters no longer start with food or water in their inventory.
Attack is now called Auto Attack. The tooltip has been changed to reflect that the player will continue automatically attacking a target.
Meeting Stones: To use any Meeting Stone, it is only required that the character’s minimum level be 15. There is no maximum character level requirement for any Meeting Stone.
Classes: General
Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, a spell normally hits each target for 1000 damage. With 3 targets, the multiplier is 1, so it doesn’t change. Same with 10 targets. With 20 targets, the multiplier is 10/20=0.5. So, it hits for 0.5*1000=500.
Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.
Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
Pet Resilience: All player pets now get 100% of their master’s resilience.
Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
Taunt Diminishing Returns: We’ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
Races: General
Orc and troll shamans now have their own unique totem art.
Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.
PvP
All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes.
Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.
All level 80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.
Rank 2: Build/pilot Catapults.
Rank 3: Build/pilot Demolishers.
Rank 3: Build/pilot Siege Engines.
You must now have the following ranks to build or pilot siege vehicles:
Arenas
Battlegrounds
Wintergrasp
Dungeons & Raids
Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron’s lair.
Azure Ring Guardians agro distance changed from 50 to 40 yards.
Many bosses and creatures have had their total health reduced.
Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.
Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.
Vehicle scaling on the drakes based on the rider’s item level has been increased to make them more powerful.
Naxxramas
Oculus
Death Knights
Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes.
Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.
Unholy
Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.
Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas.
Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
Rune Strike: Threat generated by this ability increased by approximately 17%.
Talents
Druids
Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
Force of Nature: Health on the treants has been increased.
Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.
Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.
Balance
Feral Combat
Restoration
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
Talents
Pets
Hunters
Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.
Beast Mastery
Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
Venom Web Spray: Range increased from 20 yards to 30 yards.
Web: Range increased from 20 yards to 30 yards.
Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.
Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
Talents
Pets
Mages
Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage’s party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.
Blast Wave: The mana cost of this talent has been significantly reduced.
Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.
Dragon’s Breath: The mana cost of this talent has been significantly reduced.
Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.
Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.
Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent.
Fingers of Frost: This talent now triggers immediately on casting a spell rather than being delayed until the spell strikes the target.
Arcane
Fire
Frost
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Mirror Image: Health on the mirror images has been increased.
Water Elemental: Waterbolt mana cost reduced by 80%.
Talents
Pets
Paladins
Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.
Infusion of Light: This talent now causes the paladin’s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.
Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, damage which reduces the paladin’s health below 20% now cancels the effect early.
Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.
Holy
Protection
Retribution
Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.
Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
Talents
Priests
Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
Vampiric Embrace: This talent now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.
Shadow
Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Divine Hymn: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.
Talents
Pet
Rogues
Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased.
Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.
Preparation: The cooldown on this ability has been reduced to 8 minutes, down from 10 minutes.
Filthy Tricks: The cooldown reduction this talent provides for Preparation has been reduced to 1.5/3 minutes, down from 2.5/5 minutes.
Assassination
Subtlety
Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
Dual Wield: Rogues now know this ability upon logging into the game at level 1.
Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
Talents
Shamans
Elemental Mastery: This talent now increases spell haste by 15% instead of critical strike chance while active.
Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
Earth’s Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.
Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.
Elemental Combat
Enhancement
Restoration
Earth Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.
Talents
Warlocks
Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.
Improved Felhunter: This talent now also reduces the cooldown on the felhunter’s Shadow Bite ability by 2/4 seconds.
Shadow Mastery: This talent now also increases the damage done by the felhunter’s Shadow Bite ability by 3/6/9/12/15%.
Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
Demonic Pact: This talent now also increases the warlock’s spell damage by 1/2/3/4/5%.
Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.
Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.
Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.
Ruin: This talent now also increases the critical strike damage bonus of the imp’s Firebolt spell by 100%.
Affliction
Demonology
Destruction
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.
Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
Shadow Bite: This pet ability now does 15% increased damage for each of the warlock’s damage-over-time effects on the target.
Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.
Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
Talents
Pets
Warriors
Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.
Protection
Victory Rush: This ability is now trainable at level 6.
Talents
User Interface
A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a player’s Quest Log for that zone will also be displayed.
The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).
All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.
Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane.
Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character’s current location.
This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display.
Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.
This frame has been improved to offer new functionality and can be used with the new shrunken map option.
The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 10 quests for a zone.
Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map.
If a quest objective has been completed, the number will be replaced with a yellow question mark symbol.
The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.
This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).
Players can now track quest objectives on the map (‘M’ key).
Quest Log
Map
Objectives Tracking
Quest Difficulty Tracking
The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the “Quests” section for details).
Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
Players can be placed in a group for a random dungeon no more than once every 15 minutes.
Random Dungeon rewards will be placed in each player’s inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon Finder.
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Players will be able to roll on items with a required minimum level higher than a player’s current level.
Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon Finder for 15 minutes.
If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon Finder queue.
A Player will not be placed in a group with people on his or her Ignore list.
Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon Finder and has been updated.
Players can join as individuals, as a full group, or a partial group to look for additional party members.
Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
Players can choose the Random Dungeon option.
Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
Pick-Up Groups
This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
Players will be able to browse the system manually for any other players looking for a raid dungeon group.
While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader’s name, the raid information (number of people in the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing “/LFR.”
New option – Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.
New option – Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.
Friendly/enemy pet nameplates can be toggled.
Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed).
Players can choose whether or not unit nameplates overlap.
The range at which players can see unit nameplates has been increased by 40 yards.
Unit nameplates are now subject to line-of-sightlimitations in certain situations (this does not pertain to objects like Arena pillars or bridges).
Players can now adjust select unit nameplate display settings listed below under Interface Options via the Names tab.
Unit nameplates for critters are never displayed.
Symbol “@” added as a synonym for “target=”. For example: “/cast [@focus] Flash Heal”.
New macro conditionals: “vehicleui” (if the player has a vehicle UI) and “unithasvehicleui” (if the target of the macro has a vehicle UI).
“registerForClicks” added to XML buttons.
“MouseIsOver” has been converted to a “C” function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).
When an addon file is loaded, the addon name and an addon table are passed to the file through ‘…’. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: “local addonName, addonTable = …;”.
“motionScriptsWhileDisabled” attribute added to buttons. This allows “OnEnter” and “OnLeave” to fire while the button is disabled.
“GetFileHeight()” and “GetFileWidth()” added to Texture objects. 0 is returned if no texture file is associated with the texture.
You can now query for a list of completed quests with “QueryQuestsCompleted()” then wait for the “QUEST_QUERY_COMPLETE” event, and call “etQuestsCompleted()”.
Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.
Quest Tracking Feature
Dungeon Finder
Looking For Raid
The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon Finder interface.
Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.
Buffs and Debuffs: This is a new section added to Interface Options.
Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.
Dungeon & Raid Difficult Display: A group’s dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.
Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
Lag Reports: Players can now report high latency or lag by accessing the Help Request menu.
Unit Nameplates
Non spell-based tracking now persists through logout.
Any party member may mark targets (this does not apply to raid groups).
Players will be warned when their talents are reset due to a new patch.
“/Settitle” command has been added.
Instant quest text is on by default.
Tentative status added for calendar responses.
Players below level 10 may not join raids.
Ignore list expanded to 50 to match the friends list.
Unit frames added for special encounters.
Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
Experience earned for a quest will display in the Quest Rewards section.
Confirmation box added when buying stable slots.
Macro Changes
Addon Author Changes
For additional notes on Lua and XML changes please visit the UI & Macros forum.
Graphics
A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi “d3d9ex”. For more information please visit our Technical Support forum.
Professions
Enchant Weapon – Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
Enchant Weapon – Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.
The training costs for most bandages have been reduced.
The all-new Kalu’ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Saturday beginning at 2 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren’t able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks’ favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.
Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.
Enchanting
First Aid
Fishing
Mining
Quests
Weekly raid quests are now available from Archmage Lan’dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
For the various Icecrown Bomber quests at Aldur’thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.
Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest “Hot and Cold,” no longer cast Shield Slam.
Achievements
The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective “Master of” Meta-Achievements. Special titles will be offered to those who reach exalted with these factions.
“The Party’s Over” has been removed from Achievements and is no longer a part of the “Glory of the Hero” Meta-Achievement.
“Master Angler of Stranglethorn” has been changed to “Master Angler of Azeroth” and can be achieved by winning either the Kalu’ak Fishing Derby or the Stranglethorn Fishing Extravaganza.
Reputation
Argent Crusade
Alliance Vanguard
Horde Expedition
Kirin Tor
Knights of the Ebon Blade
Sons of Hodir
Wyrmrest Accord
Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran. Each badge costs 1 Emblem of Triumph.
Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g.
The following reputations have been sped up by roughly 30%:
Sons of Hodir quests now give more reputation overall.
Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).
Items
Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
Glyph of Rapid Rejuvenation: This glyph allows for the druid’s haste to reduce the time between the periodic healing effects of Rejuvenation.
Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now increases the damage of Scorch by 20%.
Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.
Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.
Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest’s base mana with this glyph.
Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest’s total spirit for 10 seconds.
Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.
Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used.
Glyph of Quick Decay: This glyph allows for the warlock’s haste to reduce the time between periodic damage effects of Corruption.
Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 30%, regardless of the percentage of the target’s remaining health.
Death Knights
Druids
Mages
Priests
Shamans
Warlocks
Warriors
Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.
Bind-on-Account Items: Players can now mail Bind-on-Account items to characters on the same account and realm regardless of faction. Please note this only applies to Bind-on-Account items. Other items or gold cannot be sent via mail to characters on the same realm and account if they are from differing factions.
Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.
Glyphs
Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there.
Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk’s Nest rather than as a drop from Takk the Leaper.
Icecrown Citadel Items: Normal and Heroic versions of Icecrown Citadel rings and trinkets are considered Unique-Equipped and cannot be used at the same time.
Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.
Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an additional 10% of Lava Burst’s initial damage over time instead of increasing the size of the Lava Burst.
Bug Fixes
Items
Ancient Pickled Egg: This item can no longer be triggered by Life Tap.
Brutal Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
Costumes: Various costumes from holidays, items, and quests that previously were cancelled by getting on a mount will now cause an error message when the player attempts to mount instead of cancelling the costume.
Carapace of the Old God: Now tradable using the Bind-on-Pickup trade system.
Crystalforged Trinket: Can now be refunded at its vendor.
Dragonslayer Set: No longer displays a duration on the Nature’s Ally buff.
Drums of the Forgotten Kings: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
Drums of the Wild: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
Eating and Drinking: Eating and drinking are now cancelled and prevented while in a vehicle as a passenger.
Figurine: Emerald Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
Figurine: Talasite Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
Fire Hardened Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
Giantstalker Set: No longer displays a duration on the Nature’s Ally buff.
Gul’dan’s Regalia Set: Tooltip corrected to indicate increased damage for all pet attacks, not just abilities.
Husk of the Old God: Now tradable using the Bind-on-Pickup trade system.
Idol of Flaring Growth: Now has a detailed combat log tooltip.
Idol of Lunar Fury: Now has a detailed Combat log tooltip.
Idol of The Corruptor: Now has a detailed Combat log tooltip.
Insignia of the Alliance: Item level changed to 60.
Insignia of the Horde: Item level changed to 60.
Level 58 PvP Items: A variety of PvP items with a minimum level of 58 were not being translated properly when a player used the Paid Faction Change service. That has been corrected. Paladin- and shaman-specific items still will not be translated, as there is no opposite version to translate them into.
Liadrin’s Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
Lightning Capacitor: Combat log tooltip for Electrical Charge updated to include more detailed information.
Nightsong Regalia Set: The bonus to Rejuvenation from this set will now work properly with the Idol of Rejuvenation equipped. In addition, the instant heal provided now has a correct combat log tooltip.
Noggenfogger Elixir: Players shrunk while under the effects of this item will now be able to mount.
Qiraji Bindings of Command: Now tradable using the Bind-on-Pickup trade system.
Qiraji Bindings of Dominance: Now tradable using the Bind-on-Pickup trade system.
Reclaimed Shadowstrike: No longer has a cooldown to create Reclaimed Thunderstrike.
Reinforced Shadowstrike: No longer has a cooldown to create Reinforced Thunderstrike.
Reins of the Swift Frostsaber: The mount learned from this item no longer triggers a global cooldown.
Runescroll of Fortitude: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
Seaspray Albatross: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
Sigil of Virulence: Now has a detailed combat log tooltip.
Solace of the Defeated: Can no longer be triggered by spells with a base cost of 0.
Solace of the Fallen: Can no longer be triggered by spells with a base cost of 0.
Spirit of Eskhandar Set: This set no longer requires Eskhandar’s Collar to complete (that item can no longer be acquired).
Swift Horde Wolf: The mount learned from this item no longer triggers a global cooldown.
The Egg of Mortal Essence: This item can no longer be triggered by Life Tap.
Tier 2 Helmets: Looting these items from Nefarion in Blackwing Lair will no longer trigger the Onyxia’s Lair (level 60) Feat of Strength achievement.
Totem of Quaking Earth: This totem will no longer sometimes grant unintended bonus healing.
Turalyon’s Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
Veklor’s Diadem: Now tradable using the Bind-on-Pickup trade system.
Warmth of Forgiveness: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
Windrunner Set: The set bonus which grants Greatness to the hunter’s pet will no longer spuriously show the hunter also gaining that buff.
Worldbreaker Garb Set: The Electrified effect caused by this set now has detailed combat log tooltips.
Racial Abilities
Arcane Torrent: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. In addition, this ability will now be properly noted and displayed as an interrupt in the cast bar UI.
Every Man for Himself: Disconnecting while rooted will no longer sometimes trigger this ability.
Classes
Bloody Strikes: Now properly increases the damage displayed in the tooltips of Blood Strike and Heart Strike.
Bone Shield: Tooltip corrected to indicate the player has the correct number of bones.
Chains of Ice: This ability will no longer appear to land on targets which are immune.
Desecration: The debuff from this ability will no longer sometimes appear as if it were cast by someone else. In addition, the visual and snare from this ability will now both dissipate at the same time. Further, this talent will now respect snare immunities, and no longer sometimes snare immune targets.
Frost Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
Glyph of Bone Shield: Now updates the number of charges in the Bone Shield tooltip.
Glyph of Dark Death: Now updates the tooltip on Death Coil. In addition, its own tooltip has been clarified to indicate it also applies to healing from Death Coil.
Glyph of Death’s Embrace: Now updates the tooltip on Death Coil to indicate runic power is refunded.
Glyph of Heart Strike: Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare.
Glyph of Icebound Fortitude: Now updates the tooltip on Icebound Fortitude to show increased damage reduction.
Glyph of Plague Strike: Now updates the damage shown in Plague Strike’s tooltip.
Glyph of Unbreakable Armor: Now updates the tooltip on Unbreakable Armor. Tooltip on glyph modified to make its effect more clear as well.
Master of Ghouls: Tooltip typo corrected.
Night of the Dead: Tooltip typo corrected.
Obliterate: This ability will no longer sometimes fail to do additional damage based on diseases on the target.
Raise Ally: While this spell is active on a target, they will not be sent to the graveyard, prematurely ending the spell.
Raise Dead: It is no longer possible under some circumstances to use a Risen Ghoul to cause neutral guards to attack opposite faction players.
Strangulate: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
Taste of Blood: Corrected inaccurate information in combat log tooltip.
Unholy Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.
Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.
Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected.
Nature’s Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
Swipe (Bear): Tooltip corrected to display 8 yard range.
Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.
Concussive Barrage: This ability is no longer subject to spell reflects.
Explosive Trap: The damage from this trap will now scale properly with the hunter’s attack power.
Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly.
Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.
Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter’s traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.
Roar of Sacrifice: Corrected tooltip error.
Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
Volley: The tooltip for this ability will now update properly from haste.
Arcane Concentration: The interaction of this talent with Arcane Missiles has been restructured. Instead of an Arcane Missiles cast triggering the talent, each missile has an independent (but reduced) chance to trigger this talent. In addition, the talent will no longer sometimes be triggered from misses by Arcane Missiles, Arcane Blast, and Blizzard.
Blast Wave: Tooltip typo corrected.
Blizzard: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. Also fixed a bug where some trinkets were not triggered by this spell.
Cone of Cold: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
Dalaran Intellect: Mages will now be properly blocked from casting this spell when the target has a more powerful version of the buff.
Deep Freeze: This spell will no longer consume two charges of Fingers of Frost when it misses its target.
Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
Frost Nova: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
Frostbolt: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
Glyph of Mirror Image: Now updates the tooltip on Mirror Image to show 4 images are summoned.
Ignite: Now correctly benefits from the dispel resistance granted by the Arcane Subtlety talent. In addition, this talent will now properly include in its damage calculation any damage of the initial fire critical strike that was absorbed.
Ice Lance: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
Improved Scorch: This talent no longer causes a bug that removes all resilience from pets.
Mirror Image: The mirror images summoned will no longer sometimes appear as shades before taking on the appearance of the casting mage.
Prismatic Cloak: Rank three of this talent will now properly modify the tooltip on Invisibility to indicate the effect is instant.
Slow Fall: This spell can now activate trinkets that can trigger from casting a helpful spell.
Winter’s Chill: This talent no longer causes a bug that removes all resilience from pets.
Aura Mastery: The animation for this ability will no longer be extra bright when used with Concentration Aura active.
Beacon of Light: The effect of this ability will no longer sometimes continue past the duration of its buff. In addition, the duration when used with the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate benefitting targets must be in the paladin’s party or raid.
Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
Blessing of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
Devotion Aura: When in a party with another paladin using a different rank of this ability, it is no longer possible to see two different Devotion Aura icons displayed as buffs.
Divine Sacrifice: This ability now properly counts all damage transferred against its limit, instead of not counting some damage.
Greater Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
Greater Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
Guardian’s Favor: Corrected a tooltip error in rank 1 of this ability.
Hand of Freedom: It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself.
Hand of Reckoning: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
Hand of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
Heart of the Crusader: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
Judgements of the Just: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
Judgement of Righteousness: The damage from this ability will no longer sometimes increase when the paladin’s agility increases (only occurred with low strength and high agility).
Judgement of Wisdom: Corrected incorrect information in the combat log tooltip.
Retribution Aura: It is no longer possible under some circumstances for the UI to display buffs from two different ranks of this ability.
Seal of Corruption: Tooltip corrected to list the actual amount of damage done instead of a higher number.
Glyph of Power Word: Shield: The heal caused by this glyph will now correctly use the casting priest’s critical strike chance instead of the target’s.
Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.
Levitate: This spell can now activate trinkets that can trigger from casting a helpful spell.
Mass Dispel: Some trinkets which were not triggered properly by this spell will now work correctly when Mass Dispel is cast.
Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect. In addition, this ability will now work correctly with [target=focus] and [target=mouseover] macros.
Prayer of Mending: Inspiration and Divine Aegis can no longer be incorrectly triggered by this spell for priests who do not have those talents.
Silence: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
Spirit Tap: This talent can no longer be triggered by the death of the priest’s Jewelcrafter Stone Statues.
Ambush: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
Backstab: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
Deadly Poison: Another rogue using a higher rank of this poison will no longer prevent the lower rank Deadly Poison from being applied to the target.
Eviscerate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
Glyph of Rupture: Now updates the duration on Rupture’s tooltip.
Killing Spree: Entering a vehicle will now cause this ability to halt, and attempting to use it while on a vehicle will result in an error message.
Mutilate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. In addition, the damage from this ability can now be blocked.
Sinister Strike: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
Slice and Dice: Improved Slice and Dice and Glyph of Slice and Dice now update the duration of this ability.
Throwing Specialization: Deadly Throw will no longer cause multiple spell interruption combat log entries when used with this talent.
Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon.
Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target.
Hex: Players are no longer able to use Battlemaster trinkets while under the effects of this spell.
Mana Tide Totem: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.
Thunderstorm: It is no longer possible to use this ability while under the effects of the Druid spell Cyclone.
Conflagrate: This spell will no longer benefit inconsistently from the talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will be applied additively instead of multiplicatively (+10% and +20% make +30% instead of +32%). In addition, Conflagrate used with Shadowflame will now scale properly from spell power.
Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.
Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
Glyph of Conflagrate: Now updates the tooltip of Conflagrate to remove reference to Conflagrate removing an Immolate or Shadowflame effect on the target.
Glyph of Siphon Life: This glyph will now modify the tooltip on Siphon Life correctly.
Glyph of Unending Breath: Now updates the tooltip on Unending Breath to indicate it increases swim speed.
Hellfire: Dealing damage to another player with this ability will now put the Warlock in combat.
Improved Shadow Bolt: This talent no longer causes a bug that removes all resilience from pets.
Soul Link: Damage transferred via this ability can now be prevented by damage absorption effects.
Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.
Blood Frenzy: This debuff is no longer considered a Bleed effect that can be removed separately from the actual Bleed effect which caused it.
Bloodrage: Tooltip now adjusts to show effect of Anger Management on this ability.
Glyph of Cleaving: Now updates the tooltip of Cleave to show that more targets are struck by the ability.
Glyph of Hamstring: Now updates the tooltip of Hamstring to indicate it has a chance to immobilize.
Glyph of Vigilance: Now updates the tooltip on Vigilance to show that more threat is transferred.
Mocking Blow: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
Rampage: Rampage now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
Recklessness: Heroic Throw and Shattering Throw will now benefit from this ability and consume charges of this ability. In addition, Recklessness now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
Sudden Death: Corrected inaccurate information in combat log tooltip.
Sweeping Strikes: Corrected inaccurate information in combat log tooltip.
Vigilance: The threat transfer granted by this ability will now reactivate when Tricks of the Trade or Misdirection cast by the Vigilance target expires.
Warbringer: Tooltip typo corrected.
Death Knights
Druids
Hunters
Mages
Paladins
Priests
Rogues
Shamans
Warlocks
Warriors
Game Systems
Target Effects: When this UI feature is activated, Fear, Silence, Frostbolt, and Hamstring will all now display text over the target’s head indicating what type of effect has been applied.
Battlegrounds
Strand of the Ancients
The “Let the Battle for the Strand of the Ancients” message should no longer appear twice in round 2. It also now appears correctly at the beginning of round 1.
Storm the Beach should now be correctly granted to the Horde when they start round 1 on offense.
The east Antipersonnel Cannon at the Amethyst gate should no longer be able to shell the graveyard flag.
Fixed an order of operations issue where players would sometimes not be resurrected or clear their Inactive debuff at the end of the 1st round.